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Kiann

7
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1
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A member registered Apr 22, 2017

Creator of

Recent community posts

Aesthetics were on point and the sound design was atmospheric, seems like you planned it to have a horror-ish theme to it but didn't have time to implement those mechanics. Overall very good presentation for a game jam!

Great game, aesthetics were great, got the hang of the systems relatively quickly. (Though the tutorial explanation was quite lengthy) I think it might do well on mobile since there isn't any complex movements and only requires taps.

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Love the music choice, could work to improve on UI/UX since it is quite lacking in that regard. Abit off putting with the instant reset of the scene when you get detected. Great job overall!

Hi! Would like to get some more feedback for our game! :)

Lazer Assassin

Appreciate it! I was actually really happy with how great the laser firing animations and VFXs turned out, I was super rusty and didn't game dev much for a few months already, the Jam was a good experience for practicing. I had to admit I spent too much time debugging the laser though and didn't have time to help out Bamboo(teammate) with bug fixing on his side.

Thanks alot! We actually have a few other place-able buildings/props thought out, but we were short of time and spent too much time trying to squash a few bugs(still had alot in the end though sadly). Props to Bamboo01 for coding the dialogue system from scratch mid-way through the jam, I think it added to the whole experience. ( I do agree that the first level has a tad too much dialogue and slowness though haha)

same here, good night dude